Tech Papers
3D Graphics for In-Car Navigation and Infotainment Systems
QNX Software Systems, Real-Time Automotive Seminar
Dave Donohoe, Paul Leroux, and Randy MartinVault
May 2006
The allure of 3D hasn't been lost on automakers and Tier 1 auto suppliers. Already, several have introduced, or plan to introduce, navigation systems based on 3D technology. In fact, many of these companies believe the "coolness factor" of 3D interfaces will help drive market demand for such systems, especially among early adopters and younger buyers.
The adoption of 3D interfaces among auto suppliers may seem surprising, at first. After all, 3D has traditionally required far too much memory and processing power to run on the low-cost computing platforms deployed in the car. The situation is changing, however, thanks to two recent developments: the availability of automotive-grade chipsets that offer 3D acceleration and the emergence of a lightweight graphics API called OpenGL ES.




